At this time of year–because it is semester’s end, the last Friday of Fall 2010 (before final exam week)–I am thinking again about patterned precarity. “Patterned” because the academy’s clock punctuates our lives with fairly arbitrary (if systemic) endpoints. That semesters end means for many students an intensified two-week window near the end of time when a flurry of deadlines, for admittedly complicated reasons, amount to a heap of dustbin deliverables and an even taller heap of stress. I know I am generalizing: it doesn’t always go this way, nor does it have to go this way. But often it does. End of semester grunt/strain/anguish is palpable, thick in the air.
Especially so this semester, it seems.
E., my friend in Kansas City, shared an anecdote with me once about the learner’s mindset and the thrill of close calls. The story I (mis)remember goes something like this: in Kaffa, the region of Ethiopia known as the original growthplace of coffee, there emerged an astonishingly widespread practice among teenagers of something like “fender glancing.” Fender glancing is a game of chicken with moving cars. Basically, participants in this activity enjoy a rush by close brushes with automobiles. A near miss is invigorating–literally life-giving. I made it! As you might imagine, this does not always turn out well. Almost being hit by a car–when the choreography goes badly–can be lethal or at the very least bone-breaking. E. explained how he saw many correspondences to this in those he was teaching (to play soccer), particularly when they were bored.
Thrill seeking isn’t a new discovery or even a new cultural phenomenon elucidated by the derivative (i.e., friend of a friend said; an admittedly lazy, heard-about method) anthropology above. But it nevertheless reminds me about revaluing the relationship between what happens all along, in a given semester, and what happens at the end, as well as rethinking how practices in a given course must spill beyond the time-bounded container of fifteen weeks. In other words, for teaching, how can we redistribute intensive encounters so that a class doesn’t reduce to an ultimate showdown at semester’s end?