{"id":7026,"date":"2006-08-31T09:40:30","date_gmt":"2006-08-31T09:40:30","guid":{"rendered":"http:\/\/www.earthwidemoth.com\/blog\/2006\/08\/31\/gee-what-video\/"},"modified":"2006-08-31T09:40:30","modified_gmt":"2006-08-31T09:40:30","slug":"gee-what-video","status":"publish","type":"post","link":"https:\/\/www.earthwidemoth.com\/blog\/2006\/08\/31\/gee-what-video\/","title":{"rendered":"Gee, <i>What Video Games Have to Teach Us<\/i>"},"content":{"rendered":"\n<p style=\"text-indent: -0.5in; margin-left: 0.5in; margin-bottom: 0in\">Gee,<br \/>\n          James Paul.<i> What Video Games Have to Teach Us About Learning and<br \/>\n          Literacy<\/i>. New York: Palgrave Macmillan, 2003.<\/p>\n<p><!--more--><\/p>\n<p><i>What Video Games Have To Teach Us<\/i> delivers an insightful and positive pronouncement of what teachers (and everyone, really) ought to<br \/>\nunderstand about gaming; Gee advocates, with resoundingly smart support, a<br \/>\nthoughtful take on video gaming as an activity far more complex and meaningful<br \/>\nthan most off-handed&#8211;&quot;waste of time&quot;&#8211;skeptics would ever consider. Games<br \/>\nand gaming activity reverberate with thirty-six education principles; Gee<br \/>\nanchors each chapter with a handful of principles to tie video gaming in with<br \/>\ncareful theoretical insights related to New Literacy Studies, situated cognition<br \/>\nand connectionism (8). He blends anecdotes from first-hand experience and<br \/>\ninterview\/observation data gathered by ethnographic methods to introduce the<br \/>\nmany conceptual hooks linking video games and literacy learning.<br \/>\nSpecifically, Gee articulates the ways in which games function as a precursor<br \/>\ndomain for more advanced activities (c.2), as a playground for mingling virtual,<br \/>\nreal and projective identities (c.3), as a demonstration of situated learning<br \/>\nand distributed cognition (c.4), as a platform for explicit and tacit learning<br \/>\nmodes (c.5), as an amalgamation of cultural models (c.6), and as a forum for<br \/>\nsocial connection and interaction (c.7). <\/p>\n<p>Many of Gee&#8217;s scenarios about education and the applicability of video gaming<br \/>\nprinciples focus on the sciences (physics and biology). His prose involves<br \/>\nvery little citation; in other words, the book isn&#8217;t referentially dense.<br \/>\nInstead, he includes, densely written and in small print, bibliographic notes at<br \/>\nthe end of each chapter. What Video Games Have To Teach Us is highly<br \/>\nstructured; its outline is distinguishable at any point and there are several<br \/>\nmini-taxonomies, clusters of terms introduced to give dimension to a concept.<br \/>\nFor instance, regarding expertise, Gee suggests three premises: value everyday (lifeworld)<br \/>\nknowledge, the young are better at some things than the old, and &quot;protect<br \/>\nlifeworld domains from the assaults of specialists&quot; (39). <\/p>\n<p>Gee also introduces a learning cycle evident in gaming that ought to be<br \/>\ncelebrated in formal educational settings: prope, hypothesize, reprobe, rethink<br \/>\n(90). Despite its processual regularity, the sequence, according to Gee is<br \/>\ngeneralizable across video gaming and science education.<\/p>\n<p>&quot;Games, of course, <b>reflect the culture<\/b> we live in&#8211;a culture we can <b><br \/>\nchange<\/b>&quot; (11). ^Cultural change, however, happens incrementally, and Gee<br \/>\nmight have been more explicit in this project about the degree to which playing<br \/>\ngames or designing games manifests as a culture-changing force.<\/p>\n<p>&quot;By <b>semiotic domain<\/b> I mean any set of practices that recruits one or<br \/>\nmore modalities (e.g., oral or written language, images, equations, symbols,<br \/>\nsounds, gestures, graphs, artifacts, etc.)&quot; (18).<\/p>\n<p>&quot;Three things, then, are involved in <b>active learning<\/b>: <b><i><br \/>\nexperiencing<\/i><\/b> the world in new ways, forming new <b><i>affiliations<\/i><\/b>,<br \/>\nand <b><i>preparation<\/i><\/b> for future learning&quot; (23). <\/p>\n<p>&quot;Meaning, then, is both situation and domain specific&quot; (25). <\/p>\n<p>&quot;Because I want us to think about the fact that any semiotic domain, whether<br \/>\nit is first-person shooter games or theoretical linguistics, that domain,<br \/>\ninternally and externally, was and is designed by someone&quot; (32). ^No<br \/>\nmention of agency or rhetoric in this discussion of design. In places, <i>design<\/i><br \/>\nfeels static or a bit deterministic in the context of gaming.<\/p>\n<p>&quot;But for critical learning, the learner must be able consciously to attend<br \/>\nto, reflect on, critique, and manipulate those design grammars at a metalevel&quot;<br \/>\n(40). <\/p>\n<p>&quot;However, all deep learning&#8211;that is, active , critical learning&#8211;is<br \/>\ninextricably caught up with identify in a variety of different ways&quot; (59).<\/p>\n<p>&quot;The argument is that just as language builds abstractions on the basis of<br \/>\nconcrete images from embodied experience of a material world, so, too, does<br \/>\nhuman learning and thinking&quot; (76).<\/p>\n<p>&quot;The appreciative system is where affect and cognition merge and come<br \/>\ntogether&quot; (97). <\/p>\n<p>&quot;In playing video games, hard is not bad and easy is not good&quot; (165). <\/p>\n<p>&quot;So learning here is social, distributed, and part and parcel of a network<br \/>\ncomposed of people, tools, technologies, and companies all interconnected<br \/>\ntogether&quot; (177). <\/p>\n<p>&quot;I am claiming that elites can use anything&#8211;canonical literature, the Bible,<br \/>\nbiology, or any other sort of text&#8211;to attempt to dupe people by trying to force<br \/>\nthem to read it in the elite&#8217;s way&quot; (204). <\/p>\n<p>Terms: New Literacy Studies (8), situated cognition (8), connectionism (8),<br \/>\nmultimodal (14), semiotic domains (17), problem of content (20), affinity group<br \/>\n(27), design grammars (30), lifeworld domain (36), design space (40), precursor<br \/>\ndomain (47), practice effect (67), masterful performance (70), mind as network<br \/>\n(92), appreciative systems (96), transfer (124), regime of competence (133),<br \/>\ncultural models (143)<\/p>\n<dl>\n<dt>Related sources:<\/dt>\n<dd>Aronson, E. <i>The Jigsaw Classroom<\/i>. Beverly Hills: Sage, 1978.<\/dd>\n<dd>Barton, D. <i>Literacy: An Introduction to the Ecology of Written Language<\/i>.<br \/>\nOxford: Blackwell, 1994.<\/dd>\n<dd>Churchland, Paul. <i>A Neurocomputational Perspective<\/i>. Cambridge, Mass.:<br \/>\nBradford\/MIT Press, 1989.<\/dd>\n<dd>Wertsch, James. <i>Mind As Action<\/i>. Oxford: Oxford UP, 1998.<\/dd>\n<\/dl>\n","protected":false},"excerpt":{"rendered":"<p>Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 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Yancey repeatedly points out to the 2004 CCCC audience in San Antonio that \"we have a moment\" primed for composition in a new key. This new composition involved expanded notions of writing brought\u2026","rel":"","context":"In &quot;Writing Technologies&quot;","block_context":{"text":"Writing Technologies","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/writing_technol\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6334,"url":"https:\/\/www.earthwidemoth.com\/blog\/2005\/06\/25\/geisler-on-ment\/","url_meta":{"origin":7026,"position":1},"title":"Geisler on Mental Models","author":"Derek Mueller","date":"June 25, 2005","format":false,"excerpt":"Here, just some old notes on genre from the plane ride to Albuquerque last week.\u00a0 Clearly, they were written at the choppy altitude of 6,000 feet or thereabouts. Cheryl Geisler's chapter, \"Toward a Sociocognitive Model of Literacy,\" presents the study of four writers (two experts and two novices) who are\u2026","rel":"","context":"In &quot;Genre&quot;","block_context":{"text":"Genre","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/genre\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6496,"url":"https:\/\/www.earthwidemoth.com\/blog\/2006\/01\/30\/the-end-of-comp\/","url_meta":{"origin":7026,"position":2},"title":"The End of Composition Studies; The Start of&#8230;","author":"Derek Mueller","date":"January 30, 2006","format":false,"excerpt":"In some ways, it's like the Blockbuster video ad campaign from a year ago--The End of Late Fees; The Start of More. The title of David Smit's The End of Composition Studies invokes an endism that one might take to suggest to the demise of the discipline of writing studies.\u2026","rel":"","context":"In &quot;Reading Notes&quot;","block_context":{"text":"Reading Notes","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/reading_notes\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6395,"url":"https:\/\/www.earthwidemoth.com\/blog\/2005\/09\/05\/new-london-grou\/","url_meta":{"origin":7026,"position":3},"title":"New London Group, &#8220;A Pedagogy of Multiliteracies&#8221;","author":"Derek Mueller","date":"September 5, 2005","format":false,"excerpt":"We're on with four articles for Wednesday's meeting of 691: Crafting Researchable Questions.\u00a0 We broke up responsibilities for question-bringing, two or three primary respondents\/discussion-framers to each of the articles, but I have brief notes here on each of the articles (something I can carry to class, search later, etc.).\u00a0 My\u2026","rel":"","context":"In &quot;Reading Notes&quot;","block_context":{"text":"Reading Notes","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/reading_notes\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6998,"url":"https:\/\/www.earthwidemoth.com\/blog\/2006\/07\/08\/new-london-grou-2\/","url_meta":{"origin":7026,"position":4},"title":"New London Group, &#8220;A Pedagogy of Multiliteracies&#8221;","author":"Derek Mueller","date":"July 8, 2006","format":false,"excerpt":"*New London Group. \"A Pedagogy of Multiliteracies.\" Multiliteracies: Literacy Learning and the Design of Social Future. Bill Cope and Mary Kalantzis, eds. New York: Routledge, 2000. 9-37. \"Designing social futures\" comes not only as this first chapter's subtitle but also as the second phrase in the subtitle of the NLG's\u2026","rel":"","context":"In &quot;Writing Technologies&quot;","block_context":{"text":"Writing Technologies","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/writing_technol\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]},{"id":6508,"url":"https:\/\/www.earthwidemoth.com\/blog\/2006\/02\/19\/kress-literacy-1\/","url_meta":{"origin":7026,"position":5},"title":"Kress &#8211; Literacy in the New Media Age (2003) II","author":"Derek Mueller","date":"February 19, 2006","format":false,"excerpt":"In Literacy in the New Media Age, Gunther Kress settles into a gradual progression from long-held presumptions about alphabetic literacy to an increasingly hybridized and \"multimodal\" literacy based on the screen. The screen's proclivity for combining images and text has profound consequences, Kress argues, for the temporal\/sequential logics of letter,\u2026","rel":"","context":"In &quot;Reading Notes&quot;","block_context":{"text":"Reading Notes","link":"https:\/\/www.earthwidemoth.com\/blog\/category\/reading_notes\/"},"img":{"alt_text":"","src":"","width":0,"height":0},"classes":[]}],"jetpack_likes_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/posts\/7026","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/comments?post=7026"}],"version-history":[{"count":0,"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/posts\/7026\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/media?parent=7026"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/categories?post=7026"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.earthwidemoth.com\/blog\/wp-json\/wp\/v2\/tags?post=7026"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}